Tuesday, January 27, 2015

uras style onevia

hi,so here is the car about wich i talked in last update,a tuned onevia :D.i think this is rly one of my best cars i did sofar,it took me like 5 days...or better say nights,lel,wich isnt rly usual,usally im done in day,two,3 max,even in case of scratch made cars,lel.also amount of my own scratch made parts is pretty high at that one...also this time i took a lots of care of interior too,i usally abit overlook interiors in tuned cars,do just few edits and it is done,but not this time...its based on THIS s13 i use all the time...well anyway what all i did on it,this time i gonna write up the list abit differently,to get it less messy:

EXTERIOR:
-reworked to onevia,i used front from THIS onevia,but not much rly left of it,as i made 3d door lines etc...)
-new taillights,originally from grid2,they were send to me by SURGE,but i abit reworked and remodeled them to make them fit 100%
-3d door handles,originally from same s13 from grid2,but abit reworked by SURGE,i inmodeled them in my doors then
-remodeled mirrors,abit,i moved the mirror glass more into the mirror,before they were flat,wich wasnt rly good
-clear fender indicators,modeled by me
-nearly all new popups,originally i wanted to did a custom headlights,but later i changed my mind and reworked it back to stock...it took me a while,i should leave it like that from the beggining,lel
-custom onevia badge,originally done for THIS onevia,but abit reworked for this one
-original 2 tone paint
-some decals on windows,the bottom one at rear windows is RISE.FM radio logo from gta3,to remind one of best,or maybe the best,radio that was in any gta :)

BODYKIT:uras type 4+other uras parts
-front bumper is originally a lod2 origin send to me by DYXICZ,i think,one from forza,but hardly remodeled and enhanced by me
-sideskirts,as i base i took SVANDER ones i used on THIS s13,but i figured out they arent that correct,so i hardly remodeled them...think of it,just like 6 polygons left from the original ones lel,and these were edited too
-rear bumper,as a base i again took SVANDER one i used at same s13 as the sideskirts,but unlike sideskirts,there isnt a single poly left from the original one,basically i just used it as a "blueprint" for brand new one
-front uras wide fenders,remodeled out of stock fenders
-rear uras wide fenders,quite alot remodeled from rear stock fenders,also they are bolted on the body,each bolt have an actual bolt texture,idk if it will be too well vissible on the pics
-uras spoiler,actually its for er34,but even on uras page they sayd and shown it can be used on s13 too,modeled by me,its bolted on body the same way the rear overfenders are

INTERIOR:
-base is stripped down interior i did for THIS s13,but it got darkened texture now
-dashboard and doorboards from forza one converted by NKYMTOR,but abit fixed and remodeled to make them fit,also they are retextured now,got actual leather texture,unlike the original state
-nismo speedometer,texture by me
-gauges panel got carbon texture
-addon nismo gauges with carbon panel instead of cd player modeled by me
-all the gauges and buttons glow at night,done by vertex colors
-nismo keychain modeled by me
-my decal at the dashboard
-cocacola tin with a holder,tin by me,holder by GTAPEX,i used that in few more cars already
-ultranorsk at the mirror,i forgot who did it
-nismo gearknob modeled by me
-nardi steering wheel,originally steering wheel from THIS ae86 i use all the time,but this time remodeled,fixed and retextured to get an actual nardi from it
-recaro seats with hks pattern from SURGE,middle of doorboards got same hks pattern texture
-takata seatbelts from MARKO
-"raceflag"alike mats,modeled by me,originally for THIS cosmo
-custom rollcage,even with shaded alike texture,and bolts to ground,modeled by me

ENGINE AND SUCH THINGS:
-ca18 send to me by MARKO,slightly tuned,most probably by MATHEUS340,fixed,abit remodeled and abit retextured by me
-bottom of bonnet got rising sun flag texture with is mixed with picture of actuall bottom of the bonnet,done by me
-new exhaust,modelled by me
-intercooler,modeled by me for THIS s13 again,but this time it got new nismo logo instead of old

RIMS:
-advan racing TCII ripped from somewhere by MARKO,i edited the texture to get them abit darker,and readded the logo wich was missing
-new brakes,originally by MIMI if i remember right,with new texture,i used that few times already
-advan tire,modeled by me
-i did that trick to get a different rim for each dummy,but i used same rims everywhere,i did that to get tires how they are supposed to be on left side too

OTHER:
-new plates,well the model is same like all the time,but different number,you know what i mean
-adapted to imvehft mod
-adapted to steering.cs
-new handling and vehicles.ide,to make it not fly above ground,also it got slight camber

....aaaaand thats all,i think i didnt forget anything....wow...what a lovestory again,but as you guys know i like to write down everything i did on it,and this time,i did quite alot on it,haha....writting this up took me over a hour...and taking pics took me like hour aswell,so i hope atleast one person will read it,also some feedback would be welcomed;)....well that would be it,i have prepared another car to post,stock one this time again,but about that later....so thats all for now,see you next time ;D.















Thursday, January 15, 2015

markII gx71 small update

hi,so there is promised next post,actually its just small update of markII gx71 we did with FLASH.it started by NKYMTOR gave me his awesome stock rim model,so i thought why not to use it right away :D.its not only thing i did on it actualy...

-new rims(stock one by NKYMTOR)
-hella foglights(i wanted to try set foglights in ivf,and i think its pretty great,i will do that more often,they arent as extra,but permanent this time,because os foglights dummy's)
-few materials fixed(mostly lights one,i somehow forgot to put reflection on them,wut)
-adapted to steering.cs(i wasnt doing that back then,so when i had it opened...)

and thats probably all...as i sayd,it was just a small fix :D...anyway i have in progress another tuned car,i work on it for like 5 days already,i think it got a potential to be one of my best cars :D,but about that after i finish it and such,lel...so cya till then ;D

PS:i added a share/like facebook button,its under shoutboard,so like it if you want,but some feedback would be welcomed ;)





Sunday, January 4, 2015

hiro super silhouette

hey,how was the new year?i hope good :D,so here goes the next car,a boso tune,after super long time...i dont like doing replicas,but it somehow tuner out i more or less replicated hiro's r30,haha...so its based on this r30 i did with FLASH some time ago...so what all i did on it:

-hiro bodykit(bumpers,sideskirts,spoiler,headlight loovre,all modeled by me,in case of spoiler,i did that one actually some time ago,for THIS markII,its actually same)
-hiro motors badge(on car it is 4x in total,its half 3d,letters are done by texture)
-paintjob(just simple red/ black,done by textures,not sa colors
-hiro super silhouette,v-1 etc decals
-edited plates(front one replaced by hiro plate,and actuall front one moved behind the front window)
-hiro v1 rims(modeled by me and FLASH while ago,but i fucked up the dish back then,so i remodeled the dish,also did new render alike texture for it,also i edited texture to get the color theme that was used on this car irl,so silver middle,different hiro plate on middle...)
-edited exhaust(just stretched pipes)
-adapted to ivlm(you must do that every time you load the dff that have it done,lel)

....aand thats it i think,its not rly a long list,but modelling the kit take me the longest time,so in the end i spend whole night on it again,haha...well that would be it,i didnt wrote anything like that in years,but i got prepared one other car to post :D,not tuned,just fixed one old one,but about that next time...so cya until then ;).









Monday, December 29, 2014

sakura valley

hi,so here goes another thing,again a map,but this time,a brand new convert :D.originally done by GTAPEX for racer...i wanted to get this map in gta for like 4 years already,but now i have figured out how to do it correctly,i even manage to get these shadows working,without them,it would be probably pretty plain,haha...well anyway,i wanted to keep it as much without changes as i could,but i have done few things:

-converting,prelighting,etc
-modeled enterance on the parking,and edited the enterance from parking to track,it wasnt accesable from some reason
-modeled the "sides" of the island,so its not just a floating track,but like another island
-changed road and grass textures,originally the leaves were like separate models placed randomly around the track,so i rather put them directly into the textures
- i also did an optional txd's for it,it contains spring,summer,and winter textures,i decided i will keep as main one the autunm one,since it originally come as a autunm

known issues:

 -some object,especially around the garage,are way bigger than they should be,but i checked,and its like that
in racer,too,also if i would scale it to get them right,the track would be too small for a car,and i didnt rly wanted to do any big changes to the map
-colision bug at back enterance to the showroom,i didnt find a solution for it...but you can still enter it by a car without any problem

location:

-see the "location.jpg" wich is in the archive

now lets have few pics....







i also did a new video again,more or less a presentation of this track:


here you can see the previews of the optional textures,few better pics of them is in the archive ;)


so here you go ;)



if you want,you can edit it,like textures,do no trees version etc,if you want post it on your blog,just give me credit,thats all i want....ok so thats all this time,so cya;D.

Thursday, December 25, 2014

new video o:

hey,a quick update,yesterday my internet didnt worked for whole night,so i was pretty bored...so after super long time,i did a new video :D


well that would be all for now,cya next time;)

Wednesday, December 24, 2014

merry chrismas!

i wish you merry chrismas,happy new year,have a good times ;).so i decided today is great oportunity to finally relase v2 of meihan,here is what have changed:

-modeled outside,so its like island now
-new textures
-fixed trees

 and thats it,i think its way better than it was:D.other than that,its still same,same possition,etc...



 not many pics again,but i think these were enough...

so here you go:


if you want,you can edit it,like textures,do no trees version etc,if you want post it on your blog,just give me credit,thats all i want....ok so thats all this time,so cya;D.

Tuesday, December 16, 2014

intermission:škoda 100

hi,as title says,here comes the intermission.what do i mean by that?well its like...+-6 years since i did something thats not a japanese car,map,mod,whatever...till now o:.as tittle sayd too,its a skoda 100,for these who dont know,skoda is a car manufacturer here in cz,i got many of them already,and even one i got for a while too now,skoda 100 have come in 1969,and basically its a facelift of 1000MB model...i had this model,wich is in pretty great quallity,in my project folder for like 4 years already,but i was concistering if i shall even convert it,since whole my game is quite japanese stilized,all cars are japanese,etc...but DYXiCZ have send me his converted version,for wich he did engine etc,also it needed less work than the usual model,so i decided i will do it after all based on his one....so what i did on it:

-rescaled(it was too big)
-cut in half and mirrored,welded,etc,to get same wireframe on each side
-remodeled engine bay allitlebit
-remodeled underbody
-remodeled taillights
-nearly complete car is retextured(except some interior bits,and nearly whole engine,expect exhaust)
-fixed interior(interior needed probably the most work on it,since the doorboards,and whole interior sides were like / \,wich isnt rly right,so i rotated them and reworked them to get then flat as theyre spposed to be,also i reworked seats,abit remodeled the interior base)
-edited mirrors(originally the model had one on fender at driver side,yet i never saw this elsewhere than on prospect,so i abit resized them and such and put them on doors
-new rims(model originally come with one alus from prospect,wich are super rare to find,or stock steelies with hubcaps,dyxi have converted the alus,i decided i will use the steelies,so i did,i used the tire i use on all stock rims)
-new plates(czech export ones,car gets them when its gonna be permanently moved out of cz...i used them for purpose,as i sayd whole my game is abit japanese stylized,so i want to atleast allitle got a feel of it being an individual import,lel,i also set it like it dont drive around the city...)
-new handling,vehicles.ide
-new carcols(i followed as much as i could one actual pallete,unsure from wich year,it changed few times)
-adapted to ivlm
-adapted to steering.cs
(in case of ivlm and steering.cs,it was adapted to it when i got it,but since i retextured and remodeled taillights for and rescaled it,i had to do it again)

...well that would be it,i dont think i mentioned,but skoda 100 was actually my first car from scratch,yet for mafia...but this one is just way better and more correct :),i might do some kind of 70s and 80s style cz rallye,or uphill race tuning,well see....i think this was for a long time last mod that is not japanese,haha...well thats all for now,cya next time;).