Thursday, January 15, 2015

markII gx71 small update

hi,so there is promised next post,actually its just small update of markII gx71 we did with started by NKYMTOR gave me his awesome stock rim model,so i thought why not to use it right away :D.its not only thing i did on it actualy...

-new rims(stock one by NKYMTOR)
-hella foglights(i wanted to try set foglights in ivf,and i think its pretty great,i will do that more often,they arent as extra,but permanent this time,because os foglights dummy's)
-few materials fixed(mostly lights one,i somehow forgot to put reflection on them,wut)
-adapted to steering.cs(i wasnt doing that back then,so when i had it opened...)

and thats probably i sayd,it was just a small fix :D...anyway i have in progress another tuned car,i work on it for like 5 days already,i think it got a potential to be one of my best cars :D,but about that after i finish it and such, cya till then ;D

PS:i added a share/like facebook button,its under shoutboard,so like it if you want,but some feedback would be welcomed ;)

Sunday, January 4, 2015

hiro super silhouette

hey,how was the new year?i hope good :D,so here goes the next car,a boso tune,after super long time...i dont like doing replicas,but it somehow tuner out i more or less replicated hiro's r30, its based on this r30 i did with FLASH some time what all i did on it:

-hiro bodykit(bumpers,sideskirts,spoiler,headlight loovre,all modeled by me,in case of spoiler,i did that one actually some time ago,for THIS markII,its actually same)
-hiro motors badge(on car it is 4x in total,its half 3d,letters are done by texture)
-paintjob(just simple red/ black,done by textures,not sa colors
-hiro super silhouette,v-1 etc decals
-edited plates(front one replaced by hiro plate,and actuall front one moved behind the front window)
-hiro v1 rims(modeled by me and FLASH while ago,but i fucked up the dish back then,so i remodeled the dish,also did new render alike texture for it,also i edited texture to get the color theme that was used on this car irl,so silver middle,different hiro plate on middle...)
-edited exhaust(just stretched pipes)
-adapted to ivlm(you must do that every time you load the dff that have it done,lel)

....aand thats it i think,its not rly a long list,but modelling the kit take me the longest time,so in the end i spend whole night on it again,haha...well that would be it,i didnt wrote anything like that in years,but i got prepared one other car to post :D,not tuned,just fixed one old one,but about that next cya until then ;).

Monday, December 29, 2014

sakura valley

hi,so here goes another thing,again a map,but this time,a brand new convert :D.originally done by GTAPEX for racer...i wanted to get this map in gta for like 4 years already,but now i have figured out how to do it correctly,i even manage to get these shadows working,without them,it would be probably pretty plain,haha...well anyway,i wanted to keep it as much without changes as i could,but i have done few things:

-modeled enterance on the parking,and edited the enterance from parking to track,it wasnt accesable from some reason
-modeled the "sides" of the island,so its not just a floating track,but like another island
-changed road and grass textures,originally the leaves were like separate models placed randomly around the track,so i rather put them directly into the textures
- i also did an optional txd's for it,it contains spring,summer,and winter textures,i decided i will keep as main one the autunm one,since it originally come as a autunm

known issues:

 -some object,especially around the garage,are way bigger than they should be,but i checked,and its like that
in racer,too,also if i would scale it to get them right,the track would be too small for a car,and i didnt rly wanted to do any big changes to the map
-colision bug at back enterance to the showroom,i didnt find a solution for it...but you can still enter it by a car without any problem


-see the "location.jpg" wich is in the archive

now lets have few pics....

i also did a new video again,more or less a presentation of this track:

here you can see the previews of the optional textures,few better pics of them is in the archive ;)

so here you go ;)

if you want,you can edit it,like textures,do no trees version etc,if you want post it on your blog,just give me credit,thats all i want....ok so thats all this time,so cya;D.

Thursday, December 25, 2014

new video o:

hey,a quick update,yesterday my internet didnt worked for whole night,so i was pretty after super long time,i did a new video :D

well that would be all for now,cya next time;)

Wednesday, December 24, 2014

merry chrismas!

i wish you merry chrismas,happy new year,have a good times ;).so i decided today is great oportunity to finally relase v2 of meihan,here is what have changed:

-modeled outside,so its like island now
-new textures
-fixed trees

 and thats it,i think its way better than it was:D.other than that,its still same,same possition,etc...

 not many pics again,but i think these were enough...

so here you go:

if you want,you can edit it,like textures,do no trees version etc,if you want post it on your blog,just give me credit,thats all i want....ok so thats all this time,so cya;D.

Tuesday, December 16, 2014

intermission:škoda 100

hi,as title says,here comes the intermission.what do i mean by that?well its like...+-6 years since i did something thats not a japanese car,map,mod,whatever...till now tittle sayd too,its a skoda 100,for these who dont know,skoda is a car manufacturer here in cz,i got many of them already,and even one i got for a while too now,skoda 100 have come in 1969,and basically its a facelift of 1000MB model...i had this model,wich is in pretty great quallity,in my project folder for like 4 years already,but i was concistering if i shall even convert it,since whole my game is quite japanese stilized,all cars are japanese,etc...but DYXiCZ have send me his converted version,for wich he did engine etc,also it needed less work than the usual model,so i decided i will do it after all based on his what i did on it:

-rescaled(it was too big)
-cut in half and mirrored,welded,etc,to get same wireframe on each side
-remodeled engine bay allitlebit
-remodeled underbody
-remodeled taillights
-nearly complete car is retextured(except some interior bits,and nearly whole engine,expect exhaust)
-fixed interior(interior needed probably the most work on it,since the doorboards,and whole interior sides were like / \,wich isnt rly right,so i rotated them and reworked them to get then flat as theyre spposed to be,also i reworked seats,abit remodeled the interior base)
-edited mirrors(originally the model had one on fender at driver side,yet i never saw this elsewhere than on prospect,so i abit resized them and such and put them on doors
-new rims(model originally come with one alus from prospect,wich are super rare to find,or stock steelies with hubcaps,dyxi have converted the alus,i decided i will use the steelies,so i did,i used the tire i use on all stock rims)
-new plates(czech export ones,car gets them when its gonna be permanently moved out of cz...i used them for purpose,as i sayd whole my game is abit japanese stylized,so i want to atleast allitle got a feel of it being an individual import,lel,i also set it like it dont drive around the city...)
-new handling,vehicles.ide
-new carcols(i followed as much as i could one actual pallete,unsure from wich year,it changed few times)
-adapted to ivlm
-adapted to steering.cs
(in case of ivlm and steering.cs,it was adapted to it when i got it,but since i retextured and remodeled taillights for and rescaled it,i had to do it again)

...well that would be it,i dont think i mentioned,but skoda 100 was actually my first car from scratch,yet for mafia...but this one is just way better and more correct :),i might do some kind of 70s and 80s style cz rallye,or uphill race tuning,well see....i think this was for a long time last mod that is not japanese,haha...well thats all for now,cya next time;).

Friday, December 5, 2014

グレッド CAR WORKS garage

hi,so there goes another thing,not a car this time,but my new garage...some might remember THIS old garage i did few years ago yet for sa:lc,but it was rather plain,empty,rather more like a storage with few car bits,lol...and since MARKO gave me nfs world garage model,i decided i shall do a new one :D so it happened,as a base,i took old abandoned truck terminal located in blueberry village,cause it was pretty ideal base+i use savehouse that is in this village:Di completely remodeled it,made ceilling higher etc,scalled and moved the sign to make my own from it,completely retextured it using nfsw and few original textures,ofc interior is full of nfsw garage parts,i used more or less all,i also tryed to follow original placement of them,but since this house is abit smaller,few decent changes had to happen...but not many....also i modeled a small roof in the corner of parking,under with is some car parts,and even whole celica,i used objects from my old garage,some nfsw objects,and celica itself is from ebisu touge map by you can see on pics,i didnt used whole ground of truck terminal,since i think it was just too big for me,so the rest of the ground is more or less without changes...ofc i also did a new colision,and prelight,probably best prelights i did sofar :D.also i managed to do it as a replacement,just installing dff,txd,and col and its here,no map editor edits now :D.also as you can see there are some parked cars at the parking,actually i managed to do a cleo car spawn by myself,it actually contains 5 cars,boso markII under the roof,wich is here all the time,and right next to the sign 4 cars,from left to right,tuned levin,tuned porsche,skyline c110 gtr,and tuned s13,on pics you can see just levin and s13,because these 4 actually somehow change itself,sometimes just porshe and levin is here,and so on,i didnt set it up like that,but i dont mind it,too xD,that levin vissible in inside was parked there just for the picture...well that would be it,for sure i will be taking some pics of cars here and such,haha....well thats all for now,so cya;).