Thursday, October 17, 2024

another load of new parts

hi, so its about time i catch up with the new relases on the blog too, lel. i do relase my stuff pretty much right away when its done on carx modding forums tho, so come check us out there, haha

so lets get straight into it:

cibie airport 35 v3

third version of my cibies. these really did become my go to object when experimenting, lel. first it was the first resource pack i made for carx, then it was the first one to recieve working lights functionality, and now its the first to recieve bindable functionality :D

mesh itself didnt changed at all, but they now use bindables for both the light and the covers. i also changed origin point, meaning fitting them gonna be much easyer, especially if you need to rotate them abit. unfortunately it also means that if you had them fitted already, you will have to reposition them. and last change is that the white variant now glow in halogen yellowish color instead of while.




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rs watanabe type b

there is countless watanabe models out there already, but all of it is low offset deep dish kind of deal, so we teamed up with auroral to finally bring some higher offset ones too :D. 

so, its actually the vanilla watanabes, as the model is actually pretty accurate, but heavily reworked to add more detail. we also made a plenty of variants to choose from, chrome and black lugs, cap and capless, and plenty of paint options. 12 variants in total :D

axle nut on the capless versions provided by bitteneite


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tom's igeta v2

decided to rework my old igetas :D. remodelled them abit, especially the back side of the barell, and used bevel modifier on it to make it abit more smooth. the outside lip of the barell can now be painted separately, etc. i also made few more variants, black and chrome lugs, cap and capless. 4 variants in total. the centre nut on capless version was provided by bitteneite  



 

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so that will be all for today, see you next time ;D.

Sunday, September 22, 2024

itasha time!

hi, so i finally got to build something new after months, this time an itasha x100 markII :D. its been like 10 years since i did any itasha for the last time and i wanted to make one in carx for a while now haha. decided to go with clannad theme, as clannad is my most favorite anime that i seen countless of times, even 100% the clannad and tomoyo after VN's. if you watched the anime or played the VN's i guess you can figure who my favorite character is, lel.

rest of the build is pretty simple, as i wanted to keep it simple in general, it even uses pretty much the exact same tune as my cresta, dont fix it if it aint broke situation haha
so yeah, pretty happy with the result :D

also thanks to for some creative inputs and opinions and some help, as this was the first time i messed with substance and photoshop liveryes in general, haha



now, a new build usally means a countless of new relases, but it kinda looks like were finally getting to a point where i dont have to spend 2 weeks making new parts for every car i do as alot of it was made already, so only new thing i did for this one is a fixed stock spoiler for markII :D

stock spoiler on x100 mark II is pretty nice, but annoyingly the third brake light on it doesnt work, so i went ahead and fixed that :D. no moving necessary.

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that will be all for today, see you next time ;D.

Sunday, September 8, 2024

more parts

hi, so here goes another load of updated parts :D. gonna keep it short this time, so lets jump right in:

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ae86 goodline front bumper v4

v4 of my ae86 goodline bumpers. meshes itself didnt changed, but its KNPP now, meaning full livery support :D. both levin and trueno versions availible, also comes for both coupe and hatch.

since KNPP cant do functional lights, i had to make the trueno versions running lights as a KNCO. you will have set the Y to 0 yourself.
 

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ae86 levin tbo parts v3

v3 of my levin tbo parts. meshes itself didnt changed, but its KNPP now, meaning full livery support :D. both coupe and hatch versions availible.

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ae86 coupe trd wing v2

v2 of my trd wing for ae86 coupe. mesh itself didnt changed at all, but its KNPP now. while ingame livery editor cant apply decals to spoilers, the uv map haz been set correctly, so it should work fine for PS liveries.

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momo prototipo

made from scratch by me. silver and black variant availible. comes in both KNPP and KNCO, so it can also be used in custom cars.


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so that will be all for today, see you next time ;D.

Monday, September 2, 2024

updates!

hi, its been a while, lel. ive been rather busy with work for past few months, + i finally got kinda burnt out i guess. also just like every summer, i rather worked on my real cars instead since weather is nice haha. but guess im back now :D

i actually made quite alot of new versions of my mods in the past week or so. as you all probably know, carx got updated to a new unity engine version. not too sure what the point was as i dont really see any benefits to it, but it sure broke ALOT of stuff, especially the mods. luckily the dudes at kino managed to fix majority of it, but pretty much anything that had textures with alphas got broken. i went and fixed everything that had broken alphas and in alot of cases while i was already there, i made a bunch of other changes and improvements :D. well get to that abit futher down this post.

next update would be that i finally switched from using onedrive to using google drive :D. when it comes to carx content, i decided to leave out old and actually obsolete versions of my mods to make it slightly less messy. that means that everything thats on my google drive haz either been updated to new unity or is working as intended still. i will be updating the links in the posts itself too, but i will make the obsolete versions no longer downloadable. sure that will probably make the older posts abit messy, but lets be real, these relase posts are kinda messy even without that so i guess its whatever at this point, lel. but from this post onwards it should be business as usual again haha

speaking of messy relases, theres another thing id like to mention. most of carx custom objects typically get relased on discord, wich fucking suck. mods all over the place in fuck know how many servers, hard to find because discord search function is hot garbage, all in all not a fun experience. we were all rather sick of it, wich led to a creation of CarX Modding Forums, CMF for short. a dedicated forum where you can find a big portion of carx relases on one place, that feels and look just like any gaming forum did back in the late 00s, so its a pretty nice throwback too if you were around those times haha, so come check us out :D. i am relasing my stuff over there first and then put it here on the blog once i have more of it at hand, so theres that too haha

when it comes to builds, i havent really made anything new since the civic. i still just mess with what i already have as per usual haha. the recent case of this being my kaido celica that i reworked quite a bit using new parts that i made recently :D. besides using different aero than before i also made a new livery, rather traditional scheme for those, wich is now silver/green instead of silver/magenta. it also got techno phantoms now. i dig how it ended up :D


and now its time for the new stuff that ive been talking about earlyer haha, so here we go:

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kenwood ksc-5090 v2

fixed version of my kenwoods, that works correctly with the new unity engine version.


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s14 junyan tail lights v2

updated to the new unity version, so the glass cover part shows correctly again. i also adjusted the brightness of the running lights, as it was abit too dim.



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r32 gtr improvements v2

v2 of my pack of improvements for r32 gt-r, containing new front bumpers, bonnet lip and lights. v2 got updated to the new unity version, so the headlights glass works correctly again. besides that i also changed the headlights color to halogen yellow and made them abit dimmer (low beam instead of high beam)




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180sx bundle v2

v2 of my 180sx bundle that contains fixed chuki bumper, eastbear lips, abflug and rosebud headlights, bwave spoiler, granador mirrors and oneline taillights. v2 have been updated to the new unity so all the transparencies work as intended again, besides that i also changed the headlights color to halogen yellow and made them abit dimmer (low beam instead of high beam). i also added new front fender indicators, as the vanilla ones are light up at all times wich is weird, lel. no moving necessary.





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kaido racer parts pack v2

v2 of my kaido racer parts bundle. its mostly the same as v1, but main reason for making v2 was once again a broken transparency on one part, so that fixed now. and while i was in there i also added a functional cedric 330 headlight (just one, you can copy it for the other side). theres not much use for it rn, but i have a few ideas for later where it will come handy, so i figured might aswell add it since im already here haha

42 parts in total
 


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bride zeta 3 pack v2

fixed version of my bride zeta 3 pack, that works correctly with the new unity engine version. besides that i also changed the pack icon abit, as it was pretty hard to read without having zml installed. comes in both knpp and knco variants, so its usable in custom cars aswell.


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recaro sr3 pack v3

fixed version of my recaro sr3 pack, that works correctly with the new unity engine version. besides that i also changed the pack icon abit, as it was pretty hard to read without having zml installed. comes in both knpp and knco variants, so its usable in custom cars aswell.


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ae86 levin improvements v2

v2 of my ae86 levin improvements bundle, meshes itself didnt really changed at all, but it now works as intended on new unity and a big portion of it is KNPP now.

KNPP stuff includes:

- 5 bumpers (kouki and zenki with lip variants)
- new bonnet (one body line was missing and in case of coupe, the windshield sprayers were missing too)
- stock and paintable mirrors (stock ones are availible on coupe only, as hatch already haz them. they are uv mapped and are set correctly, so they should work with PS liveryes)
- new doors that come with paintable side trim (theres also a variant with paintable and fully uv mapped door handles if you wanna go wild, lel)
- oem sideskirts

KNCO stuff includes:

- nearly all zenki/kouki headlights and taillights variants (zenki hatch tails still missing sadly)
- all grilles in a bunch of variants
- headlight tapes and runfree eyeliners
- rear mudflaps, with logo and paintable

you will have to set the Y to 0.

if you were using the old versions, delete them, as this combines it all toghether and its no longer needed.

i decided to leave some of the stuff from older versions out, mainly stuff i never seen anyone use etc. if knpp lights become a thing im revisiting this anyways lel







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a20 celica improvements v2

v2 of my a20 celica improvements bundle. did some fixes here and there, transparencyes once again work, and a big portion of it is KNPP now.

KNPP stuff includes:

- front bumpers (16 variants)
- rear bumpers (4 variants)
- overfenders (big ones, the smaller ones next to the rear wheel, and also the sideskirt trim, all found in sideskirts category)
- trunk with spoiler (decided to attach this big spoiler to trunk so decals can be applyed to it even in ingame livery editor)

KNCO stuff includes:

- headlights (both ra25 and ra28 variants)
- taillights (both ra25 and ra28 variants+ paintable variants)
- transparent headlight cover
- paintable vents for ra25 bonnet
- badges (about all variants for both ra25 and ra28
- front fender indicators, wich doesnt glow at all times like the original ones do

no moving necessary

for oem like finish, paint the headlight trim FFFFFF satin

if you were using the old versions of my a20 stuff, delete them, as this combines all of it toghether.

 



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bridgestone super r.a.p. v2

updated to the new unity version, so the decals shows correctly again. i also adjusted the decal transparency settings, to make it abit easyer to see




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so that will be all for today, see you next time with who knows what, lel.