NOTICE:

there is a profile named "gred" on gumroad selling 3d models of parts for japanese cars. THAT IS NOT ME and is completely unrelated to me.

Monday, December 28, 2020

hiroshima circuit...again

hi, so its time to continue with catching up with the new stuff, so here goes a new map i was working on about 2 months ago. a new hiroshima circuit :D.

you may remember that i made a hiroshima once before years ago, but it wasnt exactly great lmao. even tho the circuit irl is long gone, i allways kinda liked it, its pretty unique, so i decided to do it once again. this time its a convert from asseto corsa, made by skyflightmusic of 90sGDSP. he also made the hakone i converted few years back, but unlike hakone, this time around i recieved a permission to actually do so, for wich i want to thank him :D.

and so i have converted it. since its very nicely done (pretty sure its the best hiroshima map availible as of now), it went really smooth as there wasnt too much remodelling for me to do, basically i just fixed some small bugs here and there, and, like usally, remodelled the outline of the map so its an actual island, rather than just floating road above the sea lel. other than that i just done all the usual stuff, day and night prelight, lod model and so on haha. also similary to my other recent maps, it uses several dffs with same coordinates, as the map is rather high poly, so i done it this way to preserve all the details :D

i think it ended up really good, really happy with it :D.

and so thats all for this time, next up is an another map, once again a revisit of an older map i done before. i dont think i will be making any more posts this year, so have a nice new years celebration, happy late christmas, and see you next time ;D.








 

Thursday, December 3, 2020

nissan cedric y31, revisited

hi, so here goes another new thing. a pile of nissan cedrics y31, lol.

about 9 years ago i made police y31 based on a model from some battlefield mod. i remodeled it quite a bit then, check the old post where i go into more detail. after that i reworked it into a civil version, and last, i made a tokyo musen taxi version out of it aswell. i was planning to do one more taxi variant out of it, after all theres 2 taxis in sa, but i somehow never did...

...untill now, lol.

so yeah, i decided its about time to do it, figured i will go with the nihon kotsu variant, and while i was in there, i also did few other changes and stuff:

-made new wheels for it, old ones were generic steeries i was using for years, there was a nice texture of an actual cedric steelie in the main texture (it actually used to have the model aswell, but it sucked so i deleted it lol), so i decided to model them. even back then it used the stock tire ive been using for years, but the first, kinda fucked up version, so i replaced it with first fixed version. i was considering coming back to it once more and use the second fixed version (as seen on the mazda from the last post), but figured i cant really be bothered with this one, lmao.

-added some missing features, such as antenne (i deleted it from every other version other than police one for whatever reason), remodeled the rear badges so they arent a part of the paint texture, etc.

-modelled the taxi hat on roof

-nihon kotsu livery, the writting and the flowerish logo comes from a nihon kotsu y31 made by 41AEIMI on the same battlefield y31 base, but his one didnt really matched with the other ones i did so i decided to do it myself lol. the color part of the livery is by me tho.

-some small bug fixes here and there

-some gta features reworked, chassis_vlo, collisions etc.

...and thats really it, but while that might be it for the nihon kotsu one, its deffinitelly not for the rest. after i made this one, i decided to revisit the old ones too, and do all the changes on all of them so they all match with each other, lel. now all of them got the new wheels, the badges on the trunk, antennas, new chassis_vlo and colision, the bug fixes etc.

stock and police ones havent changed that much besides the stuff mentioned above, and a new carcols line on the stock one, but on the tokyo musen taxi i did abit more changes. deleted the extra parts as they were rather unrealistic anyway, only thing left is the "closed" sign infront the passanger behind the window, that is now permanently there (just like in nihon kotsu one). i also made the mirrors and bonnet grille part chrome again, i relocated the taxi hat on the roof abit too, etc.

also decided to keep all of them simple, no ivlm, steering.cs and other fancy stuff this time, figured it matches the simple style of it better...and i didnt felt like remodelling the headlights and shit anyway lol.

and so i think thats all about them. the nihon kotsu didnt took that long, and the fixes on the other variants didnt took that long aswell once i did it all on the new taxi one. really dont know why it took me 9 years to do it lmao. but whatever, what matters is in the end it all ended up pretty good haha.

aaand thats it for this time, still have some stuff left to post about, next one is going to be an another map, so see you then ;).












 

Tuesday, November 24, 2020

mazda familia 1.5XG

hi, so here goes another thing i done few months ago, a mazda familia bd, in an actual 1.5XG trim :D.

i made this model from scratch for stuner about 2 years ago, but i have been changing it and making new aftermarket parts for it ever since. now that im back at gta, i figured i want to bring that one to gta aswell, and here we are :D. not going to do the typical what i did on it segment, as i did everything on it really lol, but just some notes:

-fully from scratch by me, only things that arent by me, but edited quite a bit anyway are the tires and brake rotors, licence plates, interiror mirror, pedals and partially front seats lol. exterior mirrors are by me too, but for a different stuner car lel.

-even tho i made the interior yet for stuner, i had to rework it quite a bit again to make it look good in gta, added a bunch of missing details, the fabric texture on the seats is the correct one the XG should have, etc.

-for gta i also had to make the engine. honestly i think its one of best engines i did on my own, not just a flat surface with photo like back in the day, its semi 3d haha

-made 4 extra parts, 1 is volk aero front halfbumper. 2 is a boot spoiler, i believe its from love lark. 3 is a pioneer audio system, my old ts-x7 parcelshelf speakers, and aditional tape deck, equalizer and amplifier on the dashboard. 4 combines the 1-3 togheter, + it also got a lonesone carboy sticker on the rear window and volk aero sticker on the half bumper, that changes the color based on what color the car have so its allways vissible :D

-proper colors, based on brochures etc

-proper colision so rain shows correctly on it, a thing i used to somehow ignore for years lol

-adapted to ivlm and steering.cs

also, since posting this one on my INSTAGRAM, i actually made few small tweaks on it and then took new pics lol. fixed 2 small bugs i found, changed the tire, its still the same tire ive been using on stock cars for years, but i reworked it abit, so i decided to update it here too, added the heater lines to the rear window, and changed one small thing with ivlm, as i figured how to make it even better haha.

...and i think thats about it really, im really happy with how this one turned out :D. i made quite alot of stuff like this for stuner, eventually id like to get it all to gta, but at this pace it gonna take years lmfao, oh well.

so yeah, thats all for now, so see you next time ;D.














Monday, November 16, 2020

tokyo tower...again

hi, so there is another thing i made in the past half year, a tokyo tower in salc :D.

as i mentioned in the last post, when i begun to play sa again, i actually started with salc again. i done the tokyo tower once before over 8 years ago, using some old and kind of shitty model out of google sketchup lmao. someone (sorry, dont really remember who), send me this model of tokyo tower years ago, i dont know where it is from, but its really nice. and now that i was back at salc, i figured its about time to do it again and better :D.

and thats exactly what i did haha. compared to the one 8 years ago, its way better in every aspect. this time around its all just replacement dffs, no new stuff was added. its about 8 dffs as lots of things overlap in this area, besides the ground (wich i made new, didnt reused the ground i made back then) and the original building itself theres also trees, trees shadow, night window glow, lods etc. i modifyed it all to make it fit as best as i could in there :D. ofcourse i also made a prelight and colisions, and i also added few 2DFX at the top so it looks better at night :D.

so yeah, thats about it really, since i moved back to original san andreas rather soon, one day id like to bring it into the san andreas too, but i cant really figure out where to place it there lol, maybe one day i get a good idea haha.

and so thats all this time, still a bunch of stuff left to post, so see you soon ;D.







 

Saturday, November 7, 2020

yabitu touge

hi, so its time to start catching up with the new stuff i did in the last half year that i havent posted on the blog :D.

lets start with the oldest one. a convert of yabitu touge, originally made by TAKAHIRO for rfactor. 

when i restarted playing, i kinda felt like making a new map, but since i havent done a map in years i wanted something short and simple for the start, and this one was perfect :D. its very well made so i didnt have to do much bug fixing. since its rather small, it actually fits into the 1dff size limit, wich i like. 

 so anyway, what i did with it:

- converted to sa

-remodeled the map edge, so its an actual new island instead of a floating road, just the way i like it haha

- proper prelight, bright at day, dark at night etc. i also figured out how to make trees look way better than on my old maps too

-lod model

-some small bugfixes and changes here and there, nothing major tho

-it uses 6 dffs, even tho the map fits in the 1dff size limit, it certainly doesnt fit into the polygon limit as its rather high poly. so i did a similar thing i did with the hakone convert, i have split it into the main dff, trees dff and so on. all of the dffs use the same coords so its just as easy to place the map ingame as if it was just one dff. i kinda like this method and i used it on 2 more maps i done since this one haha.

i think i should also mention that when i restarted playing, i actually started with sa:lc instead of sa again, and i originally made this one for the salc. but i got bored of salc, or better say its bugs that i used to ignore years ago rather fast, so i switched back to sa, so i have edited the map once again to make it work and look good on the regular sa :D. 

also, besides open limit adjuster im also using an fastmans limit adjuster now, mainly because its capable of removing the map boundaryes, so i can now place new maps about anywhere without worrying they will dissapear like they used to. im taking an advantage of this quite a bit with my recent maps hahaha.

so yeah, i think thats about it really, a simple project, and even tho the map is rather short, its really fun, and it can be kinda tricky too :D.

now, i know that tipically i relased most of my maps, but i decided im not going to be doing that anymore. reason being i cant really be bothered dealing with onedrive uploads and i dont feel like searching for a new uploader, but mainly i just somehow...dont feel like it anymore, lol. maybe i will change my mind about it sometime, but well see.

so yeah, i think thats all for now, i still have a bunch of stuff to post about, so see you, hopefully, soon ;D. 

PS: if you remember the post about this at the INSTAGRAM, you might notice the pics are different. i actually changed the location of the map since posting about it originally, so i took new ones. i did the same with the other 2 maps that are coming here soon too haha.










Monday, November 2, 2020

certified bruh moment.

...like seriously, how many times i have now retired either from gta modding or this blog as a whole and yet i allways end up coming back lmao...

but anyway hi, its been a while. yeah, i guess im back for time being, how long it will last this time, well see hahaha. what i was up to since the last time i dont hear you ask, well, i bought and sold more irl cars than an average person in theyr life owned, and also i finally, after like 13 years got a new computer.

for the past half year or so i have been playing and modding gta quite alot again, by the way, i never deleted my game, i still use the same modded gta i use for like 8 years now, just changed some stuff here and there. the new pc is one of main causes of it actually, the old one could barely handle a modded SA at this point, now the game plays so smooth that i actually have to use frame limiter, and it also looks better than ever before, as after all these years, antialiasing finally works propertly haha.

now about why i even decided to restart the blog when im well avare that basically noone cares about them anymore. well you see, i actually use the blog quite a bit. I still have about every mod i ever done, but when we talk modding and stuff on discord or something, and i want to use some of my older work as a refference, its much easyer to go to the blog and find the picture here, rather than digging trough hundreds of rars to find it lmao. basically you could say i have been using the blog as a database of my work of somesorts i guess. i also noticed whenever i post something gta related on the INSTAGRAM, theres allways more visitors on the blog too, so i guess someone actually still cares about this place, maybe, lmao.

...and honestly, it kinda feels weird to not post the new stuff here too, guess im abit too oldschool about that really lol.

i will still be prioritizing the INSTAGRAM (wow, second ig plug in one post, nice) to post the new stuff, it might take a while before it appears here too lel.

so yeah, i will be catching up and posting the new stuff i done in the past half year in the following days...weeks...months...you know how it goes with me lol, but it will show up here eventually. if you follow me on the INSTAGRAM (3rd time, even nicer) you already seen it all, but as i mentioned, i just want to have it all in one place lel.

also i think for the future, im just not going to announce i quit or whatever, and just dissapear into the void like everyone else, so i dont look like an idiot when i randomly come back after years lmfao.

aaaand also jesus fuck, this was supposed to be a quick "hey im back" post, not another book lenght piece of text, some things really never change lol.

so yeah, see you (hopefully) soon with something new ;).

 

PS: the pic below the text is from SA, and shows one of new things to come, haha.